Animation reseting

so i have a animation blueprint,i got my character to walk and stay idle with a blend and i got my cast animation to work but i have a bit of a problem with the cast animation cause the animation doesn’t start from the beginning when blending but it starts from where the animation ends,how can i do any of the 2 options:
check if the animations has ended that i blend with
or
reset the casting animation

Hi Velocityx,

How is your anim graph set up? Nodes in the main anim graph will only get reset once at startup, but nodes inside of a state in a state machine get reset each time the state goes from zero-weight to non-zero weight, and should do what you want.

Cheers,
Michael Noland