# Animation Reaction System

**URL:** <https://forums.unrealengine.com/t/animation-reaction-system/491595>\
**Category:** World Creation\
**Tags:** event-hit, unreal-engine, FeatureRequest, Physics, Collision, question\
**Created:** [December 4, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/animation-reaction-system/491595 "2021-12-04T14:09:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FlashCodX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlashCodX](https://forums.unrealengine.com/u/FlashCodX)\
**Post date:** [December 4, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/animation-reaction-system/491595/1 "2021-12-04T14:09:46Z")

</div>

Hi i’m trying to make a hit animation reaction system, for example i added a sphere collision on the hand of one character

 ![353534-preview1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/2/912222866d4382a8655fe73d801c7b4ade680a2f.png)

here are the collision settings i’m using on that hand

 ![353535-preview2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/2/0e2a55f3f2033bde5dacab142352220e17073de0.png)

so i want for the other character to fire the event hit, on the capsule so i can get the location of the hand when the first character punches.

here are the collision settings of the capsule of the second character.

 ![353536-preview3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/3/563e6fed6c49db60828d476ea927e0e87e579b12.png)

Thank you!
