Animation propels my character mesh into the air

If the root bone is avaliable within the skeleton settings, then setting the setting for it to Skeleton should prevent animations from moving it around / disable root motion as a whole.
It could be a viable fix so long as one is aware that you then cannot use an animation to rotate the root bone - like turn in place - or similar.
(Well ok, turn in place done proper uses animation curves, so bad example, but same idea).

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