So i have ported over an animation from sfm to blender and then to ue4 and it plays perfectly in sfm and blender but when i port it into ue4 the animation plays a few seconds late please help.
If I remember correctly there is a way to edit animation in ue4 but its complex easier just change Start Position when you play the animation in Animation Blueprint.
Sorry to ask but how do i do that im very new.
When you play the animation in Animation Blueprint just click on it once on your right you will see few stats one of them will be Start Position, if you don’t work with Animation Blueprint you should start because you can’t do any complex animations without it. (There tutorials for it on UE4 youtube channel)