The solution not recommended but it does work, is to make two identical bones, one to put a collision and detect it with the TraceByChannel, and the other to make the animation (without the collision) and attached to 3D
The solution not recommended but it does work, is to make two identical bones, one to put a collision and detect it with the TraceByChannel, and the other to make the animation (without the collision) and attached to 3D