**Useful information:
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What I want to animate is a bone of the vehicle, the value of the rotation is modified but the object does not move, it has a collision, so it does not move. The constrainst is all default
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I update the animation With the AnimBP and a Timeline as always
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Being out of the vehicle, I detect the Bone (That’s why I need the collision) with a BreakHitResult from LIneTraceByChannel, there it works and moves, because the collision of the vehicle is activated, but when I enter, it returns to the original position and it is impossible to move the bone**