Hi All,
I am currently following the Interactive Material Swap Tutorial from the unreal online training resources,
I have been progressing well but when it comes to animation my UI as outlined HERE I run into some trouble.
My problem is this:
- I have created my animation in the UI widget Designer Panel, animation called “OpenClose”(See Image1.1 below)
- When I open the FPS Character Blueprint and start trying to setup the event graph to play the animation I am unable to located the animation node for the animation I created called “OpenClose” (see image 1.2 below)
- It appears the UI animation node is not available in the FPS Character blueprint event graph, I realise I am probably missing something obvious!
Does anyone have any ideas on what I may be missing?
Short video showing issue HERE
Any help much appreciated.
Dave