# Animation Montage

**URL:** <https://forums.unrealengine.com/t/animation-montage/462587>\
**Category:** Character & Animation\
**Tags:** default, unreal-engine, question\
**Created:** [March 18, 2020, 3:23pm UTC](https://forums.unrealengine.com/t/animation-montage/462587 "2020-03-18T15:23:01Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![olga\_p](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@olga\_p](https://forums.unrealengine.com/u/olga_p)\
**Post date:** [March 18, 2020, 3:23pm UTC](https://forums.unrealengine.com/t/animation-montage/462587/1 "2020-03-18T15:23:01Z")

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Hi everyone,

I have an animal pack from the epic store. I want to merge the animations for a deer, but as I don’t want to make it controllable (just to be in the scene), I want to merge them in ue’s animation montage, and when I add different animations, one of them shows the location for the Y axes -7.20, of course this makes character move on the Y axis for that specific animation. I selected the root for that animation and changed the location to 0 on the Y axis but, it doesn’t work. After I saved it, it appears again with this coordinates. My question is: How do I change the location for Y axis to be 0 as default one, but not -7? I attached a link to the video for you to see what I am talking about.

[https://drive.google.com/file/d/18-SIiOdoilW9Mv0THtkX57uES5m81Xkz/view?usp=sharing](https://drive.google.com/file/d/18-SIiOdoilW9Mv0THtkX57uES5m81Xkz/view?usp=sharing)

I don’t have any blueprint. I hope I made myself clear, as I am new to unreal and don’t know how to explain it very well. I’d appreciate if someone can help me out. Thanks

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**Author:** ![GEODVS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GEODVS](https://forums.unrealengine.com/u/GEODVS)\
**Post date:** [March 18, 2020, 10:01pm UTC](https://forums.unrealengine.com/t/animation-montage/462587/2 "2020-03-18T22:01:31Z")

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Hi,

You will have to go to the Skeleton Tree.

Under Options \>\> Tick “Show Retargeting Options”.

Then change the root to Skeleton for Translation Retargeting.

Hope it helps…

![298034-options.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/8/dc836a4a8ca571a2c71d36e6c2714135e9946508.jpeg)

![298035-skeleton.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/b/e1b7493c5e179d7c518b41038c45dac35292d0b7.jpeg)

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**Author:** ![olga\_p](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@olga\_p](https://forums.unrealengine.com/u/olga_p)\
**Post date:** [March 19, 2020, 7:50am UTC](https://forums.unrealengine.com/t/animation-montage/462587/3 "2020-03-19T07:50:54Z")

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It worked!!! Thank you very much. You saved me!!

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<div class="post-metadata">

**Author:** ![GEODVS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GEODVS](https://forums.unrealengine.com/u/GEODVS)\
**Post date:** [March 19, 2020, 3:56pm UTC](https://forums.unrealengine.com/t/animation-montage/462587/4 "2020-03-19T15:56:34Z")

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Awesome! Glad I could help.
