Animation jitters/jumps on transition

I don’t think I full understand what you mean. Because when it plays backwards, it does plays it properly, even though it’s just a play rate of -1.

i tried slowing down the video but I see the same behavior in the state graph when it goes and comes out of the Active-Idle animation.

I tried doing a check also so that the flip transition occurs when the idle finishes and i still get the same jitter. Here is the BP code.

http://puu.sh/j8FEe/b4fa4b1616.png

Would you mind showing me what the BP code should look like? Also note, that I want the hand to move when the player presses a mouse button, which is is why I can’t wait for the Idle animation to finish looping, we gotta stop it and start doing the flip immediately. I have the mouse input working as seen on this video, but the jitter is still there.