RE: Unreal 5.3.2
I HAVE animated a spaceship that comes down and hovers and pauses in the hover location and waits for a trigger to play the rest of the sequence which is to take back off. Not too much problems there.
In my past, in another application I have created nested animations which can be loaded as the animated object. For a simple example. I could create an object that spins. Load that into another [top level] sequence as the object to animate, so even if that [top level] sequence pauses, it still spins as the spin animation is nested in that object.
So in my case, while the spaceship hovers, I don’t want it to be stationary, I want it to gently undulate as if the pilot is making small corrections to hold the hover location. Was thinking of nesting that.
Spent hours trying to find a way, Am I missing something obvious here? Any help, clues or a nudge in the right directions would be very appreciated.