# Animation in photoshop and import vs Animation in unreal.

**URL:** <https://forums.unrealengine.com/t/animation-in-photoshop-and-import-vs-animation-in-unreal/1907638>\
**Category:** Character & Animation\
**Tags:** UE-5, unreal-engine, UE5, Blueprint, question, UE503\
**Created:** [June 18, 2024, 12:13pm UTC](https://forums.unrealengine.com/t/animation-in-photoshop-and-import-vs-animation-in-unreal/1907638 "2024-06-18T12:13:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Skyboy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Post date:** [June 18, 2024, 12:13pm UTC](https://forums.unrealengine.com/t/animation-in-photoshop-and-import-vs-animation-in-unreal/1907638/1 "2024-06-18T12:13:49Z")

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Hey there,

I apologise if this is in the wrong place. I usually make animations in photoshop and import but its quite fustrating process.  
I’m using animations for intro screens and buttons and all sorts.

I’m wondering if I should be making my animations in unreal? Using components to build the animation move stuff around, using materials etc instead?

OR

If I should be animating in photoshop, importing it into unreal and applying them in multiple ways to whatever I need.

Tldr: Draw in photoshop, Import and use animations/materials in unreal vs Using the animation timeline in photshop and import the completed animation.
