Hello and sorry if I do not find my topic in the right place I am new on the forum!
I have a problem with importing an animation into UE4. Let me explain: I designed a character, which I rigged with advenced skelleton. The character is skinned and animated. However I encounter several problems when importing in UE4
First: activating the Up Axis Z in maya during the export and activating the axis X force in UE4 does not work; the character is still not imported in the right way as well as the animation I am obliged to do the transform manually
Second problem: I animated on character with feet in IK and arms in FK. When I play the animation in UE4, everything moves according to the pelvis; instead of the feet staying on the ground and everything else moving I end up with a pelvis that doesn’t move in the space but legs that moving in space, as the pelvis was the center of animation.
Did I miss any steps in the export? Or is it in the configuration of the character in the UE4? Or do you have other solutions to bring?
Thanks for your help I found nothing about it …