# Animation IK stretching glitches

**URL:** <https://forums.unrealengine.com/t/animation-ik-stretching-glitches/389419>\
**Category:** Character & Animation\
**Tags:** unreal-engine, glitch, question\
**Created:** [March 29, 2017, 11:39pm UTC](https://forums.unrealengine.com/t/animation-ik-stretching-glitches/389419 "2017-03-29T23:39:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Cirralisis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cirralisis](https://forums.unrealengine.com/u/Cirralisis)\
**Post date:** [March 29, 2017, 11:39pm UTC](https://forums.unrealengine.com/t/animation-ik-stretching-glitches/389419/1 "2017-03-29T23:39:53Z")

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I’m using the Two-Bone-IK node in the animation blueprint for my character. I’m sending it a world location as the effector location.

I’m trying to figure out why it keeps glitching once it starts stretching.

Here’s a video of the issue. [Dropbox - 2017-03-29\_17-35-25.mp4 - Simplify your life](https://www.dropbox.com/s/ajf77ky0nzas590/2017-03-29_17-35-25.mp4?dl=0)

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [March 31, 2017, 6:45pm UTC](https://forums.unrealengine.com/t/animation-ik-stretching-glitches/389419/2 "2017-03-31T18:45:17Z")

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Hey Cirralisis,

Thanks for reporting this. I’ve entered [UE-43525](https://issues.unrealengine.com/issue/UE-43525) for this bug. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
