Animation fusion.

I have character mesh.

I want to animate it separatly,

body with generic head movements and then animate only face and fuse them. is that possible? Like animate for example walk, and then isolate head and animate it like talking and then merge it back together

Just create all the animations in your 3d tool -> e.g one for walking and the another one where you just see the character talking (moving the head or something like that)
Then you can blend them in the anim bp -> just use a montage and a “slot” node: ? :slight_smile:

thank you for answer