I have a strange issue with normals inside a FBX animation I did with blender. I don’t know if it’s related to blender export settings or unreal import settings, but here is a simple rigged animation.
The animation consist in scaling some boxes : the 1st one goes from 0.01 to 1, the 3rd one goes from 1 to 0.01 (the 2d one has no keyframe).
You can clearly see an issue with the first box about its normals. I can’t figure how to solve it : I tried multiple export/import settings with no luck.
Is someone has an idea?
You can see animation in action here : https://youtu.be/rzvpYebaSDU
Thanks for your help,