Animation floating above ground

Hi, first post here. :smiley:

I made this (I admit it) super cool animation with Maya and since I am a complete noob with it, I have no idea what’s wrong.https://youtube.com/watch?v=MB4VZlyF5Uw
So the character should be going up and down as if breathing (I exaggerated it a bit to make it more noticeable), but instead the legs are just contracting. It’s as if the zero point for it is set wrong somehow. I have no idea what’s going on. I must’ve watched 10 different videos about rigging (since the UE4 docs did say there are a lot of them out there already) but none of them address this problem in any way.

What should I do?

Thank you very much. :slight_smile:

Probably better your character breaths through his mouth rather than his ****. :rolleyes:

Wow, I didn’t even expect any replies when I saw how dead this place was, but… just wow.

Ok, this one is resolved now.

The problem was that I hadn’t keyed the animation properly, duhh!