Hey !
i m working on roller shutter animation. I did a simple animation on 3DSmax, and exported it on FBX ( with baked animation option )
but like you can watch here : - YouTube
I ve an issue : during animation, the shutter flip on X axe, during 1 frame !?
Do you know why ?
Thanks,
Waves
(Waves)
3
well that is certainly strange … don’t know what might cause this but have your tried turning off collisions and physics for the mesh in ue4?
JoGoiA
(JoGoiA)
4
Did you try to check the “Preserve Local Transform” box when importing your FBX ?
Your problem look like mine here : Strange problem with FBX import - Animation - Unreal Engine Forums