# Animation events are not fired if set on the last frame of animation

**URL:** <https://forums.unrealengine.com/t/animation-events-are-not-fired-if-set-on-the-last-frame-of-animation/371940>\
**Category:** Character & Animation\
**Tags:** bug, unreal-engine, question\
**Created:** [September 29, 2016, 8:34am UTC](https://forums.unrealengine.com/t/animation-events-are-not-fired-if-set-on-the-last-frame-of-animation/371940 "2016-09-29T08:34:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Yata](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yata](https://forums.unrealengine.com/u/Yata)\
**Post date:** [September 29, 2016, 8:34am UTC](https://forums.unrealengine.com/t/animation-events-are-not-fired-if-set-on-the-last-frame-of-animation/371940/1 "2016-09-29T08:34:33Z")

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[https://i.gyazo.com/aca025a633b3beb695cb0947a49c0beb.png](https://i.gyazo.com/aca025a633b3beb695cb0947a49c0beb.png)

This diamond event will never be fired (or fired sometimes). It must be moved one frame before to work 100%. This is true for UMG animations as well as to Matenee sequences. Other animations not tested.

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [September 30, 2016, 4:46pm UTC](https://forums.unrealengine.com/t/animation-events-are-not-fired-if-set-on-the-last-frame-of-animation/371940/2 "2016-09-30T16:46:50Z")

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Hi Yata,

This is a known issue ([UE-35286](https://issues.unrealengine.com/issue/UE-35286)). Thank you for reporting it though.
