# animation curve

**URL:** <https://forums.unrealengine.com/t/animation-curve/10101>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 25, 2014, 9:38am UTC](https://forums.unrealengine.com/t/animation-curve/10101 "2014-08-25T09:38:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![luizelias](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@luizelias](https://forums.unrealengine.com/u/luizelias)\
**Post date:** [August 25, 2014, 9:38am UTC](https://forums.unrealengine.com/t/animation-curve/10101/1 "2014-08-25T09:38:31Z")

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hello,

I’m super new to unreal and blueprints, I’m trying to import a path animation from maya to unreal and create a blueprint to drive a character position,  
I want the character to go from point A to point B following the animation path.  
I got stuck on the first part, how can I import and open a animation curve on a blueprint?

I’ve done some similar stuff in unity using c# so I know the logic but I don’t know the unreal way to do it, any help will be much appreciated!

thank you very much,

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**Author:** ![PenguinTD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PenguinTD](https://forums.unrealengine.com/u/PenguinTD)\
**Post date:** [August 25, 2014, 11:00pm UTC](https://forums.unrealengine.com/t/animation-curve/10101/2 "2014-08-25T23:00:20Z")

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I think after you import properly, you should be able to see animation curve assets.  
Unfortunately I’m not really familiar with importing just animation path, so maybe import a cube that is animated to the path and then import it?  
(so the position key is a animation curve.)
