For my first Unreal Project I am currently trying to make an animation cycle for my players actions. The player is a snowboarder and when the space bar is pushed they jump, but will do a crouch animation before jumping (if space bar is held down they can hold the crouch until the button is released). I am having trouble figuring out how to setup the transition rules to achieve the objective above. What functions would get it to recognize the space bar held down and then transitioning to the release of the button to execute the jump? Current setup image + jump action for player attached.