Animation blueprint not working in game

What I have found out is the extra 0 digit was actually having the animation blueprint open, it was listing the preview value, and when I close the window it disappears

I was setting the speed inside of the pawn blueprint, but I have now changed it to the way you listed it with the same results, the value changes in the debug but the wheels stay static!

Question about setting up bones though, should a bone have an end or can I just rotate the main bone? like wheel_R_01 > wheel_R_01_end ?

I’m thinking about going back and checking if that was a mess up?

thank you for the responses!