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Animation Blueprint Linking working in editor but not in packaged build in UE 4.25.3

I’m using Animation Blueprint Linking in my project and it works like a charm in the editor but fails do anything in a packaged build.
Here is my simple Animation Blueprint case:

So the Linked Layer actually overrides the top portion of the character and works in the Editor or when run as a standalone game but when the build is packaged, the Linked Anim Layer seems to fail and only outputs a T-pose.

I looked thought the game’s log to see of there was any relevant info there but found nothing relevant.

Has anybody tried to use Linked Anim Layers in UE 4.25.3 ?

Ok, so apparently this issue has to do with Blueprint Nativization, if I Disable Nativization for the project, the Linked Anim Layer work correctly.