I’m using Animation Blueprint Linking in my project and it works like a charm in the editor but fails do anything in a packaged build.
Here is my simple Animation Blueprint case:
So the Linked Layer actually overrides the top portion of the character and works in the Editor or when run as a standalone game but when the build is packaged, the Linked Anim Layer seems to fail and only outputs a T-pose.
I looked thought the game’s log to see of there was any relevant info there but found nothing relevant.
Has anybody tried to use Linked Anim Layers in UE 4.25.3 ?