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Animation blue print Lag??

Hello Community,

I am currently doing a Car configuration VR experience.

In this experience parts of the car panel explode off so that individual parts can be edited using VR controllers.

However, I am prototyping the logic for the explosion and for some reason i can’t get the return animation to execute as soon as the command is fired.

It also only happens when you move the character. For example if you press “f” and the panels explode and do not move the character the return interaction works as expected.

However, If you press “F” move around and look from another angle the return animation only plays after a short delay and i’m not sure why?

At the moment i am using matinee to move the parts and the sequence is set to play after the F key is pressed within the level.

I’ve tried authoring the animation through a class blueprints using timeline and set relative transform nodes. I got the same issue.

Here is a youtube link to my screen recording and shots of my blueprint any help will be appreciated.

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