So, I just updated my ART from the dropbox you have posted. I get this error now:
// Warning: Texture file D:/Build/usr//MayaTools/General/Icons/ART/jointMover.tga doesn’t exist
I assume that somewhere the jointMover.tga is hardcoded to your personal system? Or did I just install it in correctly, and this is a fallback default?
Also, when I attempt to publish, the window appears like this, with the bottom buttons cut off:
I’m on Maya 2015
And now also getting this error on Build:
EDIT:
Sorry, long string of edits. I realized my Maya>EpicGames>Settings was pointing to an old version of the ART.
However, now when I build, I get this error:
Error: ValueError: file C:/Program Files/Epic Games/4.12/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py line 7669: No object matches name: SkeletonSettings_Cache
EDIT && FIXED!!!
Turns out I had an old SkeletonSettings object in my scene from the older version of the ART, or maybe even a corrupted one from a failed save. Who knows? However, after deleting that, and remaking my skeleton, the rig creation worked!
(to show the SkeletonSettings, you have to turn DAG off).