I went ahead and made a video today going over what we have so far:
There are still some bugs, and some UI elements that don’t work as expected, but you can get a finished face rig out of it!
Eventually, it will auto-project the weighting from the mask onto the mesh to get you a good start on the skinning.
We’re hoping to finish the thing off in the next month or so. And then we’ll port it to v2.