# Animation Additive Layer Tracks Not Working?

**URL:** <https://forums.unrealengine.com/t/animation-additive-layer-tracks-not-working/232275>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0\
**Created:** [May 29, 2021, 11:26pm UTC](https://forums.unrealengine.com/t/animation-additive-layer-tracks-not-working/232275 "2021-05-29T23:26:31Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![deadready](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deadready/32/783241_2.png) [@deadready](https://forums.unrealengine.com/u/deadready)\
**Post date:** [November 27, 2023, 5:06pm UTC](https://forums.unrealengine.com/t/animation-additive-layer-tracks-not-working/232275/31 "2023-11-27T17:06:58Z")

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Just over a week ago, I applied this solution successfully, however…today, in a fresh project, I was unable to replicate the desired result, so I deleted my post declaring this to be a proper solution, as it appears UEv5.2.1 _still_ does not recognize bones moved and keyed with regard to Additive Layer Tracks in a Blendspace. I am on the hunt once again for a solution to this…

> (EDIT: Solution discovered! ([Using Retargeted Animations in Unreal Engine | Unreal Engine 5.3 Documentation](https://docs.unrealengine.com/5.3/en-US/using-retargeted-animations-in-unreal-engine/)) & This post provided another step toward the solution: ([Used persona to key new additive layer track and the newly keyed track does not show up in blendspace - #22 by Allonan](https://forums.unrealengine.com/t/used-persona-to-key-new-additive-layer-track-and-the-newly-keyed-track-does-not-show-up-in-blendspace/332981/22))

> Apparently, you _also_ have to change the _Translation Retargeting_ on the **Skeleton** for the specific _Bone_ you have adjusted the position of to: **Animation Scaled**.

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_[View the full topic](https://forums.unrealengine.com/t/animation-additive-layer-tracks-not-working/232275)._
