Im using 3ds max but i am having trouble replacing the fps blueprint animations to custom ones. Is there such tutorial for exporting from 3ds max to ue4 animations and importing it for use in the game engine?
All you should need is a matching bone structure for your animations. If its different then u select animations on inport and select the skeloton that matches it, it would fail because the nodes do not match. if they match it should show up in the animation component section.