So not having the money to use Maya, I am adapting Maya tutorial videos and taking pre-existing skeletal animation, and playing around with them to learn how to animate skeletal rig, so I can later use them on character meshes and blueprints. I know, some of you will think, why don’t you just use or download already created skeletal animations. Well, as much as they are great, a lot of them don’t suit my style, or don’t have the look or feel I want. Plus, after hours of work, it feels satisfying to look at something you have made and feel happy about it.
Now with UE being good and so many things and you are able to do a lot of things in it, it is still not a dedicated system to do everything perfectly. Maya for example is more dedicated to animation, and they have a million features suited to its needs. I was curious about a few features, that I have not discovered or in UE at all, bu if they are they might help me animate better.
So Maya has a weight system that you can add to your models, and a floor your models push down on, this gives them a sense of gravity, and so moving certain bones influences others. So does UE animation system have either of these features or is there a plugin that can help to bring this into UE? With UE models being a floating rig, you have to manually adjust a lot of bones throughout the rig to accomplish this look.
Also for you top animators, is there any DO and DON’T you can share with someone learning?