Let me ask you, did you encounter the issue in Jonas’s video and was this change to the code more or less fixing the blending in and out?
Which issue? I watched whole video and didn’t saw any:) - If your character is shooting into the void you probably have a “intercollision” problem between ragdoll and ground or maybe ragdoll collide with this tiny box within it. You should debug this issue with https://developer.nvidia.com/physx-visual-debugger