Animated pawn to go ragdoll and back to animations

Let me ask you, did you encounter the issue in Jonas’s video and was this change to the code more or less fixing the blending in and out?

Which issue? I watched whole video and didn’t saw any:) - If your character is shooting into the void you probably have a “intercollision” problem between ragdoll and ground or maybe ragdoll collide with this tiny box within it. You should debug this issue with https://developer.nvidia.com/physx-visual-debugger