Hi , did you changed engine code? This is critical part of blending.
if (BodyInstance->IsInstanceSimulatingPhysics() || BodyInstance->PhysicsBlendWeight > 0.f)
Hi , did you changed engine code? This is critical part of blending.
if (BodyInstance->IsInstanceSimulatingPhysics() || BodyInstance->PhysicsBlendWeight > 0.f)