Animated NVIDIA Flex soft body rig

Creating a destructible steel wall with cloth sounds interesting. I’ve seen examples using plastic deformations on rigid bodies e.g metal barrel hits the grounds and it dents (maybe not supported in UE4?). I haven’t seen an example that would tear like cloth after a few hits. I think the stiffness setting might be the spring strength or stretchiness of the cloth. It might work if you could add shape constraints to the cloth (would probably require code).

I saw this awhile ago and thought it was really cool. I hope it’s included in a future version of Flex.

I was also testing motors for soft bodies in Unity recently. I’ll probably try it in UE4 at some point if I get the bone rotations working.
https://youtube.com/watch?v=aak0qt_pgMwhttps://youtube.com/watch/RHeS_TIR77M