Actually, you might not need morph targets, I’d just set up some kind of dynamic animation rotating the water mesh, so it would angle a bit as you move forward and then when you stop it just rocks back and forth based on the force of stopping. It won’t have things like splashes, and if you wanted to make it look more “wavy” then you could add that with morph targets, but you don’t need to do too much I think. Since it’s a sphere it doesn’t need anything crazy. If it were a different shape like a cylinder or a box then you’d definitely need morph targets, but a sphere you could just rotate it.