Animated fluid inside a ball

That’s not going to work to your favor, and even if it does it will never be reliable as physics tends to intersect and penetrate and having many small balls in a confined moving space is like worst case scenario for the engine.

I think your best bet is morph targets and cleverly made fluid blend shapes (as Darthviper suggested), then blend between those to simulate the effect of fluid in a ball. It wont be perfect but if it’s a stylized look then it may work better.

I don’t think you can get a better option than this with what the engine can offer you out of the box.