Newbie here, so maybe feature, not bug, but Temporal sampling > 1 in rendered sequence behaves in such way, that it “consumes frames” for subsampling.
Eg: Having 100-frames sequence with Temporal sampling = 4 my character animations driven by blueprints will stop after frame 25…
For now I see one solution : using Spatial sampling instead.
(or maybe making the sequence 4 times longer in this case, but this seems dirty…)
Any other ideas/solutions?