Hi @HeadClot !
I’ve been moving the current code to different components and recently finished the Need System component. I’ll be working on a Custom Need component like you suggested. Can you give me a few examples of what custom needs you may need?
I have an idea of a generic component where you choose a location / actor and the animal will go there after the time expires (basically a generic Hunger / Thirst need but you get to specify the actor in the world). But, before I get working on this I wanted to get your opinion to see if Im missing something.
Thanks!