# Anim Sequence Play Rate and Anim Montage Rate Scale problems

**URL:** <https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803>\
**Category:** Character & Animation\
**Tags:** reverse, unreal-engine, question\
**Created:** [January 1, 2015, 1:36pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803 "2015-01-01T13:36:58Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![xlar8or](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xlar8or/32/710746_2.png) [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Post date:** [January 1, 2015, 1:36pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/1 "2015-01-01T13:36:58Z")

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Hello, if i add an Animation Sequence to the Animation Montage and set the Play Rate to -1.0 the entry on the montage zone gets squished, the Percentage indicator below becomes -1.#J % and the Animation Montage doesn’t work. Another issue i’ve found is that if you add an Animation Sequence with Play Rate 1.0 and you set the Rate Scale of the Animation Montage to -1.0 the entries on the Notifies for that Animation Sequence won’t be executed, at least the PlaySound isn’t working. Thank you 🙂

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [January 8, 2015, 6:42pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/2 "2015-01-08T18:42:44Z")

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Hi ,

Please let me know what version of the engine you are working with.

Thanks

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**Author:** ![xlar8or](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xlar8or/32/710746_2.png) [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Post date:** [January 8, 2015, 6:44pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/3 "2015-01-08T18:44:21Z")

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Hello, i’m using the latest git version from the release branch.

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [January 14, 2015, 10:43pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/4 "2015-01-14T22:43:04Z")

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Hi ,

Concerning the issue with the montage zone being “squished” when you add an anim sequence with a negative playrate, I’ve generated the following bug report, [UE-7583].

Thanks for your feedback

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [January 14, 2015, 11:01pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/5 "2015-01-14T23:01:50Z")

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I tried to reproduce the second bug with a particle effect in place of a sound but was unable to reproduce the bug (the particle effect played successfully.) Have you tried other notifies besides the sound?

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**Author:** ![xlar8or](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xlar8or/32/710746_2.png) [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Post date:** [January 14, 2015, 11:58pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/6 "2015-01-14T23:58:54Z")

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No, i just noticed that it didn’t play the sound when playing the Equip animation from the Shooter Game after i set the play rate to -1.

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<div class="post-metadata">

**Author:** ![xlar8or](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xlar8or/32/710746_2.png) [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Post date:** [January 15, 2015, 11:27pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/7 "2015-01-15T23:27:32Z")

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Thank you for the help 🙂

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<div class="post-metadata">

**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [July 13, 2015, 7:41pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/8 "2015-07-13T19:41:20Z")

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The issue UE-7583 has been reported as fixed and I’ve tested this in the UE4.8 release. Please let me know if you are still experiencing a problem with reverse playback.

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<div class="post-metadata">

**Author:** ![xlar8or](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xlar8or/32/710746_2.png) [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Post date:** [July 13, 2015, 11:36pm UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/9 "2015-07-13T23:36:46Z")

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Thanks for the follow-up 🙂

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<div class="post-metadata">

**Author:** ![Waves](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/waves/32/1009258_2.png) [@Waves](https://forums.unrealengine.com/u/Waves)\
**Post date:** [July 21, 2015, 11:19am UTC](https://forums.unrealengine.com/t/anim-sequence-play-rate-and-anim-montage-rate-scale-problems/302803/10 "2015-07-21T11:19:22Z")

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I am using version 4.8.2 and have trouble getting montage to play in reverse. I have one weapon equip animation. I created two anim montages (EquipMontage, UnEquipMontage) and set the playrate to UnEquipMontage to -1.0f.

EquipMontage works in game but UnEquipMontage will not play. Even though it works fine in the editor when adding animations, notifies to the montage etc.

My solution was to make a copy of the original animation. So I had two equip animations. I added one to EquipMontage and the other to UnEquipMontage. Then I set the playrate on UnEquipMontage to -1.0f and it is working now. The animation plays and all notifies etc are firing. I did not change any setting on the animations they are exact duplicates.
