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Anim Montage blocked by player?

I’m working on melee sidescroller, and for some reason my enemy anim montages are no longer playing as soon as the player pawn touches the enemy. Even stranger, the montage reverses when the player steps in after it already started playing. Anybody got an idea as to why this would be happening or how to fix it?

This only occurs when the AI fires the montage; same montage works without issue when used by the player pawn to attack the AI.

use anim debug to determine if the animations are being overwritten or altered mistakenly in some way.
With what you gave us we really have nothing to go on.

Resolved… was an AI issue rather than an animation bug.