I am new to Unreal engine, in one of tasks I have to update a skeletal mesh animation using anim graph. In this graph, I have a problem when I my skeletal mesh does a rotation by switching from 179 to -179 where its jumping by 100 or 150 degrees for a frame and return back to its actual value. I tried to debug my values which I am feeding, and they are all seems to be fine which are wrapped between -180 to 180 using Unreal NormalizeAxis. Any one have ideas what could be the reason for this bug ? So I can figure out where I am doing wrong.
Please let me know if you need any additional details.