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Anim graph lerp issue

Hi everyone,

I am new to Unreal engine, in one of tasks I have to update a skeletal mesh animation using anim graph. In this graph, I have a problem when I my skeletal mesh does a rotation by switching from 179 to -179 where its jumping by 100 or 150 degrees for a frame and return back to its actual value. I tried to debug my values which I am feeding, and they are all seems to be fine which are wrapped between -180 to 180 using Unreal NormalizeAxis. Any one have ideas what could be the reason for this bug ? So I can figure out where I am doing wrong.

Please let me know if you need any additional details.

Thanks

Anyone please point me in right direction ?

Thanks

For some reason, I could not see the another thread I created before. Here is that thread also where I have added some info : https://forums.unrealengine.com/show...aph-lerp-issue