I am currently having a bit of a strange issue with lighting. I have created a blueprint with a few static meshes, and a particle system int which emitts light (a basic fire).
The strange thing is that when I look at the fire I get the correct lighting on the walls / floor / ceiling. But when I just nudge the camera slightly to the side, the lighting drops out (its like a switch, not a soft transition). Check out the two screenies:
What could that be? It’s the same in the Editor as well as in game mode.