# AndroidX support

**URL:** <https://forums.unrealengine.com/t/androidx-support/465584>\
**Category:** Mobile\
**Tags:** gradle, unreal-engine, UE4-25, Android, Packaging, question\
**Created:** [May 21, 2020, 4:21pm UTC](https://forums.unrealengine.com/t/androidx-support/465584 "2020-05-21T16:21:34Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Nineva\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nineva_studios/32/469616_2.png) [@Nineva\_Studios](https://forums.unrealengine.com/u/Nineva_Studios)\
**Post date:** [August 20, 2020, 8:34pm UTC](https://forums.unrealengine.com/t/androidx-support/465584/6 "2020-08-20T20:34:07Z")

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I wrote on article how we are migrating the project to Android X in for our plugins [How to force the Unreal Engine Android project to use AndroidX? | by Taras Leskiv | nineva | Medium](https://medium.com/nineva/how-to-force-the-unreal-engine-android-project-to-use-androidx-f7060abd56ac) - it’s described there in detail.

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