# \[Android x86\] Static assertion fail for GearVRController

**URL:** <https://forums.unrealengine.com/t/android-x86-static-assertion-fail-for-gearvrcontroller/396136>\
**Category:** Mobile\
**Tags:** UE4-16, build, unreal-engine, Android, bug-report, UE4, question\
**Created:** [June 14, 2017, 8:33am UTC](https://forums.unrealengine.com/t/android-x86-static-assertion-fail-for-gearvrcontroller/396136 "2017-06-14T08:33:06Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_e84ecada](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e84ecada](https://forums.unrealengine.com/u/anonymous_user_e84ecada)\
**Post date:** [June 14, 2017, 8:33am UTC](https://forums.unrealengine.com/t/android-x86-static-assertion-fail-for-gearvrcontroller/396136/1 "2017-06-14T08:33:06Z")

</div>

Hi! I’m trying to build Android x86 version of UE4 (4.16) again and still no luck (since 4.12).

Now I’m stuck on building GearVRController module, I got [this](https://pastebin.com/Y4366VxX). But if I set platform arch to x86\_64 - it builds and links fine.

So, looks like it tries to build x86\_64 for x86 target so sizes mismatch of structures causes this static assertion. Or it’s similar with PhysX issue (UE-37883) and problem with clang vs. gcc toolchains for x86?

---

<div class="post-metadata">

**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 15, 2022, 6:23pm UTC](https://forums.unrealengine.com/t/android-x86-static-assertion-fail-for-gearvrcontroller/396136/2 "2022-03-15T18:23:53Z")

</div>


