# Android VR packaging failed

**URL:** <https://forums.unrealengine.com/t/android-vr-packaging-failed/358611>\
**Category:** XR Development\
**Tags:** unreal-engine, Android, packaging-projects, UE4, question\
**Created:** [May 26, 2016, 7:33am UTC](https://forums.unrealengine.com/t/android-vr-packaging-failed/358611 "2016-05-26T07:33:43Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_d2580ba0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d2580ba0](https://forums.unrealengine.com/u/anonymous_user_d2580ba0)\
**Post date:** [May 26, 2016, 7:33am UTC](https://forums.unrealengine.com/t/android-vr-packaging-failed/358611/1 "2016-05-26T07:33:43Z")

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Hi,  
I read the UE4 Documentation and build a simple project by following the guide: GoogleVR Quick Start.  
But it always build failed.  
I’ve never learned coding. Have no idea what wrong with my project.  
Please help me. :- /

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**Author:** ![anonymous\_user\_953324731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_953324731](https://forums.unrealengine.com/u/anonymous_user_953324731)\
**Post date:** [May 26, 2016, 9:04am UTC](https://forums.unrealengine.com/t/android-vr-packaging-failed/358611/2 "2016-05-26T09:04:13Z")

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I’m also having this issue, tried just about everything.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [May 26, 2016, 5:41pm UTC](https://forums.unrealengine.com/t/android-vr-packaging-failed/358611/3 "2016-05-26T17:41:01Z")

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Hi Juo and Tom,

I was able to reproduce the build issue in 4.12 Preview 5, but on our latest automated build of the binary version (these are done daily and contain the latest fixes that will become the next preview or major release) everything packaged without fail for me when setting using the GoogleVR Quick Start guide.

Being a new Plugin there may be something that was not fully compiled or something missing in this preview build. Once the next update is released next week can you test on that and let me know if you’re still having the same issue.

Thank you!

Tim

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**Author:** ![omtinez](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@omtinez](https://forums.unrealengine.com/u/omtinez)\
**Post date:** [September 2, 2016, 9:31pm UTC](https://forums.unrealengine.com/t/android-vr-packaging-failed/358611/4 "2016-09-02T21:31:56Z")

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This is the same as [UE-35351](https://issues.unrealengine.com/issue/UE-35351)
