# Android UE 4.22 Auto instancing

**URL:** <https://forums.unrealengine.com/t/android-ue-4-22-auto-instancing/452149>\
**Category:** Asset Creation\
**Tags:** instance, merge, unreal-engine, Instanced-Mesh, instancing, question, draw-calls\
**Created:** [July 12, 2019, 4:26pm UTC](https://forums.unrealengine.com/t/android-ue-4-22-auto-instancing/452149 "2019-07-12T16:26:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Daijobu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Daijobu](https://forums.unrealengine.com/u/Daijobu)\
**Post date:** [July 12, 2019, 4:26pm UTC](https://forums.unrealengine.com/t/android-ue-4-22-auto-instancing/452149/1 "2019-07-12T16:26:34Z")

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Hello,

Does Android support auto instancing which is an UE 4.22 feature ?

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**Author:** ![maxbrown](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/maxbrown/32/1194506_2.png) [@maxbrown](https://forums.unrealengine.com/u/maxbrown)\
**Post date:** [August 15, 2019, 12:53pm UTC](https://forums.unrealengine.com/t/android-ue-4-22-auto-instancing/452149/2 "2019-08-15T12:53:45Z")

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Same question here - I think it doesn’t because if I view a Quest project in Renderdoc, all copies of identical objects are individual draw calls.

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**Author:** ![shadowbornn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shadowbornn](https://forums.unrealengine.com/u/shadowbornn)\
**Post date:** [October 24, 2019, 9:53am UTC](https://forums.unrealengine.com/t/android-ue-4-22-auto-instancing/452149/3 "2019-10-24T09:53:14Z")

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https://trello.com/c/Sp4UX7u2.html  
Its in 4.24
