# Android Shipping Builds AFS APK issues

**URL:** <https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225>\
**Category:** Platform & Builds\
**Tags:** Android-Packaging, apk, unreal-engine, Shipping, shipping-build, Android, question\
**Created:** [March 8, 2025, 1:40am UTC](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225 "2025-03-08T01:40:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![soulfuelgames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/soulfuelgames/32/1036774_2.png) [@soulfuelgames](https://forums.unrealengine.com/u/soulfuelgames)\
**Post date:** [March 8, 2025, 1:40am UTC](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225/1 "2025-03-08T01:40:29Z")

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I’ve been scanning this forum and the interwebs for an answer, but didn’t quite find a straight-forward answer and I am quite stuck.

I am cooking & packaging for Android - Shipping configuration & installing it on a Samsung phone plugged in USB.

**The Problem**  
The batch file tries to install AFS\_Universal.apk, but the packaging process doesn’t create it.

%ADB% %DEVICE% install AFS\_LHEA-Android-Shipping-arm64\_universal.apk

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/7/8/978166a936d919cd2bc894b31884557970181fb9.png)

```auto
install AFS_LHEA-Android-Shipping-arm64_universal.apk
Performing Streamed Install
adb: failed to stat AFS_LHEA-Android-Shipping-arm64_universal.apk: No such file or directory

```

If I edit the batch file to only cook the normal arm64 apk, the app installs fine on the phone, but instant closes when I try to open it.

**My config**

UE5.5.3

Android Dev builds package & install just fine.  
I got everything setup on the Android SKD/NDK side.

I have ‘Full rebuild’ and ‘For distribution’ both checked.

I am cooking from Project Launcher

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/4/0/a408541d1d3221935541a0e5f458325c43a95856.png)

‘Package game inside .pak’ is unchecked

Google PAD plugin is disabled

Generate universal APK from bundle is checked

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/7/0/370754886bc640e62cf68cf2a18462c71fe89b9c.png)

I even tried checking the ‘Include in Shipping’ option in AndroidFileServer plugin.

Help! \<3

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<div class="post-metadata">

**Author:** ![soulfuelgames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/soulfuelgames/32/1036774_2.png) [@soulfuelgames](https://forums.unrealengine.com/u/soulfuelgames)\
**Post date:** [March 10, 2025, 2:33pm UTC](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225/2 "2025-03-10T14:33:28Z")

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I’m still unsure why this .batch file versus AFS apk thing happened - but after clearing most of the cache folders & recooking Dev/Shipping builds, it cleaned itself up and stopped looking for AFS universal apk.

And for the crash on app launch, I used adb logcat -d UE and noticed that it was a permission issue that I fixed by editing the AndroidManifest.xml

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [April 9, 2025, 2:33pm UTC](https://forums.unrealengine.com/t/android-shipping-builds-afs-apk-issues/2380225/3 "2025-04-09T14:33:58Z")

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