# Android project after splash screen exit!

**URL:** <https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362>\
**Category:** Mobile\
**Tags:** Cooking, Android-Packaging, running, unreal-engine, question\
**Created:** [February 18, 2017, 5:54pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362 "2017-02-18T17:54:47Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 18, 2017, 5:54pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/1 "2017-02-18T17:54:47Z")

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hi i build a game with unreal,but when cooked for android and launch it for my phone ,it installed but when run it after splash screen it exiting wi[link text][1]thout any error,i use monitor sdk for running it and this is it log  
my target phone android is 4.2.2

[126866-log.txt](https://forums.unrealengine.com/uploads/short-url/sr57OEN8goasnl7o77ZdlOOABaD.txt) (7.24 KB)

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**Author:** ![DoubleCatPunch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/doublecatpunch/32/986287_2.png) [@DoubleCatPunch](https://forums.unrealengine.com/u/DoubleCatPunch)\
**Post date:** [February 18, 2017, 7:34pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/2 "2017-02-18T19:34:48Z")

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Hi the problem is most likely related to the initial installation of maps.  
Go into the Project Settings ==\> Maps & Models and set the startup Map

 ![126860-снимок.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/d/0ed6f38b472da1697ed19f22d84b0aacf621ab0b.png)

.

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**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 19, 2017, 12:39pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/3 "2017-02-19T12:39:59Z")

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hi,thanks you for your comment but ,no i choose startup map.

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**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 20, 2017, 5:20pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/4 "2017-02-20T17:20:33Z")

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pleeeeeeeeeeeese help

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**Author:** ![DoubleCatPunch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/doublecatpunch/32/986287_2.png) [@DoubleCatPunch](https://forums.unrealengine.com/u/DoubleCatPunch)\
**Post date:** [February 21, 2017, 12:01am UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/5 "2017-02-21T00:01:20Z")

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Maybe it helps

> <https://stackoverflow.com/questions/17211933/fatal-signal-11-sigsegv-at-0x00000000-code-1-thread-32140>

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**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 21, 2017, 4:40pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/6 "2017-02-21T16:40:20Z")

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no,this cant solve it,even use bluestuck with 1gb ram

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [February 24, 2017, 8:27pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/7 "2017-02-24T20:27:05Z")

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The error in the logs you’ve provided show that there is a ‘signal 11’ error. This is typically due to memory being accessed that isn’t supposed to be. This could be due to code in your project, or the way that your project is set up. It’s also possible that your project in general uses too much memory for the Android device that you’re on.

Please try a newer device and provide me with updated logs.

Thanks!

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**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 25, 2017, 10:07am UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/8 "2017-02-25T10:07:04Z")

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hi ,and thanks for your comment,i dont know why this happen for problem to access my memory but i try to move obb files in correct location,but app exit after splash screen again with another warning[link text][1]

[127744-log.txt](https://forums.unrealengine.com/uploads/short-url/gHl6PDaIqcyHDw8faMqqIokaHIO.txt) (7.23 KB)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [February 27, 2017, 10:19pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/9 "2017-02-27T22:19:59Z")

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Why are you moving the obb around? It should automatically go to where it needs to on your device once it’s installed.

- Does this happen when you use a blank project with a splashscreen?
- What is the exact device model you’re on?
- Have you tried updating it from 4.2.2?

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<div class="post-metadata">

**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [February 28, 2017, 2:51pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/10 "2017-02-28T14:51:49Z")

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hi,i dont know why ?but when install apk with \*.bat in console command say problem to access memory and install obb in another folder and when run it exit after splash screen.i add data to apk in setting project and use another phone and its perfect run and solve it.but in my phone even with add data to apk after splash screen exit  
yeah with blank project has problem  
any my phone huawei y330  
yeah with 4.2.2 has problem

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [February 28, 2017, 9:58pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/11 "2017-02-28T21:58:02Z")

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From what I understand, your device is having trouble with memory. Have you tried cleaning out the the device and removing any unused files? If the space on the device is full, it’ll have trouble saving the whole game. You also want to verify how much memory is being used on your game. Checking out the [Stat Commands documentation][1] might help you gather additional data.

Since your project is running smoothly on another device, try the stats commands on that one first, to see how much memory is being consumed and compare it to your type of device that you’re on.

Provide me with the model of phone that works too.

Thanks!

[Stat Commands in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Performance/StatCommands/)

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<div class="post-metadata">

**Author:** ![mblogest](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Post date:** [March 3, 2017, 5:54pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/12 "2017-03-03T17:54:21Z")

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when uncheak mobilehdr problem solve

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [March 3, 2017, 6:48pm UTC](https://forums.unrealengine.com/t/android-project-after-splash-screen-exit/385362/13 "2017-03-03T18:48:16Z")

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Your device is likely not optimized to use MobileHDR. Thank you for providing the solution to your device issue.
