# Android Pie's dual camera features in Unreal

**URL:** <https://forums.unrealengine.com/t/android-pies-dual-camera-features-in-unreal/435317>\
**Category:** Cinematics & Media\
**Tags:** stereo, depth, unreal-engine, question\
**Created:** [October 9, 2018, 12:49pm UTC](https://forums.unrealengine.com/t/android-pies-dual-camera-features-in-unreal/435317 "2018-10-09T12:49:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_d50e216e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d50e216e](https://forums.unrealengine.com/u/anonymous_user_d50e216e)\
**Post date:** [October 9, 2018, 12:49pm UTC](https://forums.unrealengine.com/t/android-pies-dual-camera-features-in-unreal/435317/1 "2018-10-09T12:49:34Z")

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I would like to access both cameras on an android device in unreal. But I’m not sure how.  
Android Pie added multi-camera APIs which allow developers to access both cameras and even create depth images.  
How am I able to use these features inside a game?  
Should I do this with a custom plugin? I read about jni and that it would allow developers to call java/android functions.

Thanks in advance! Any help is appreciated
