# (Android) Odd Zoomed In Effect After Closing Menu

**URL:** <https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870>\
**Category:** Mobile\
**Tags:** zoom, viewport, unreal-engine, Android, question\
**Created:** [July 7, 2019, 9:25pm UTC](https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870 "2019-07-07T21:25:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GarettHunter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/garetthunter/32/719749_2.png) [@GarettHunter](https://forums.unrealengine.com/u/GarettHunter)\
**Post date:** [July 7, 2019, 9:25pm UTC](https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870/1 "2019-07-07T21:25:35Z")

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I am running a project on an Samsung Galaxy S7 Edge phone. I open a menu, and then close it. After it closes the view is suddenly zoomed into the bottom left 25% portion of the screen. I do not know if it is actually “zoomed in”. The interesting thing is that if I press the Overview button and then refocus the project application, then the view returns back to normal.

Any ideas on what might be happening?

I tested this on Windows, and everything seems okay.

UPDATE: I boiled it down to one BP call: “Apply Resolution Settings”. I guess this should not be called on Android?

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<div class="post-metadata">

**Author:** ![GarettHunter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/garetthunter/32/719749_2.png) [@GarettHunter](https://forums.unrealengine.com/u/GarettHunter)\
**Post date:** [July 7, 2019, 11:02pm UTC](https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870/2 "2019-07-07T23:02:12Z")

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I think I figured it out. I am calling Set Screen Resolution to 1920 x 1080 and my screen is not big enough to handle that size, so it looks like it is zoomed in. I just need to make sure that the resolution is correct.

I was trying to make my project compatible with Android phones and I have been testing on Windows all this time.
