# \[ANDROID\] Objects disappear/appear (Flickering)  when they are loaded the first time

**URL:** <https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429>\
**Category:** Mobile\
**Tags:** unreal-engine, Android\
**Created:** [December 31, 2017, 7:18am UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429 "2017-12-31T07:18:03Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![DonFrag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonFrag](https://forums.unrealengine.com/u/DonFrag)\
**Post date:** [December 31, 2017, 7:18am UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/1 "2017-12-31T07:18:03Z")

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I made a video of this issue.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/f/4/cf41196e2348ce4afeb3db4b883a1a54697ad955.jpeg "Kitty cat land bug") ](https://www.youtube.com/watch?v=pnyEsYzQUsA)

Basically there is some meshes and actors that under certain circumstances provoke flickering. The first example is kind of subtle but the second example is way too much bugged.  
And then if i pass the zone with the problem and load again the level is fine.  
Worth to mention. If you begin the level bugged and com back to the world map without moving to the next zone, when you enter the flickering persiste. It fixes only when the zone is completely show and move away from it

Details  
Forward Renderig  
Es2  
No Static lighting, no dynamic lighting. No light s at all… Only unlit materials/

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**Author:** ![DonFrag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonFrag](https://forums.unrealengine.com/u/DonFrag)\
**Post date:** [December 31, 2017, 6:28pm UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/2 "2017-12-31T18:28:14Z")

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This was captured using a LG h815p (lg4g) but i tested it on Galaxy S7 and it works ok mostly , there is water planes using the water shader (no the cascade here) that causes flickering

this link is broken btw

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![gameDNA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gamedna/32/1209504_2.png) [@gameDNA](https://forums.unrealengine.com/u/gameDNA)\
**Post date:** [January 4, 2018, 2:08am UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/3 "2018-01-04T02:08:49Z")

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Make sure that pivot is in center of your object. Also try to change “Near Clip Plane” value in Project Settings -\> General Settings -\> Settings.

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**Author:** ![DonFrag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonFrag](https://forums.unrealengine.com/u/DonFrag)\
**Post date:** [January 5, 2018, 1:16am UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/4 "2018-01-05T01:16:18Z")

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Could be near Clip because we are working with less Fov (60)

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**Author:** ![DonFrag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonFrag](https://forums.unrealengine.com/u/DonFrag)\
**Post date:** [January 5, 2018, 6:22pm UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/5 "2018-01-05T18:22:04Z")

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I changed the values but the problem persist. additionally the water when i t uses Depth Fade node it starts to flicker too

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**Author:** ![DonFrag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonFrag](https://forums.unrealengine.com/u/DonFrag)\
**Post date:** [January 8, 2018, 5:56am UTC](https://forums.unrealengine.com/t/android-objects-disappear-appear-flickering-when-they-are-loaded-the-first-time/104429/6 "2018-01-08T05:56:15Z")

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what else could be? it happens on some devices only
