# Android Audio Crash

**URL:** <https://forums.unrealengine.com/t/android-audio-crash/379668>\
**Category:** Audio\
**Tags:** unreal-engine, crash, Android, question\
**Created:** [December 19, 2016, 6:06am UTC](https://forums.unrealengine.com/t/android-audio-crash/379668 "2016-12-19T06:06:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [December 19, 2016, 9:28pm UTC](https://forums.unrealengine.com/t/android-audio-crash/379668/4 "2016-12-19T21:28:19Z")

</div>

It depends if it is the device crashing when loading the project or the project crashing. I am assuming their device stays on, and the project closes at a certain point, which would indicate a crash.

This guide might help you a bit more as well.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Cheers,

---

_[View the full topic](https://forums.unrealengine.com/t/android-audio-crash/379668)._
