Thank you very much for your answer.
Just out of curiosity I’ve tested my game on an a Samsung Galaxy s4 which has Qualcomm APQ8064T Snapdragon 600 1.9 GHz Quad Core CPU and an Adreno 320 GPU with a 2 gb ram and the framerate was betwwen 30 and 60 fps. I’ve tested the same game on another smartphone ( Wiko Fever) which has a MediaTek MT6753 Cortex-A53 1.3 GHz 8 Core CPU, and an ARM Mali-T720 GPU with a 3 gb ram and the framerate was between 10 and 20 fps.
Such a great difference! Sincerely I thought that in the second smartphone the game performance would be far better than the first one. It’s the opposite, instead! How is it possible? And if I compiled the game with the Arm64 library, would I get a different outcome? P.s. Now I’m using version 4.10.2 of Unreal Engine
Thank you for all your help